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The way this script works is it translates keypresses of the Numpad into mouse clicks on a 30x100 pixel grid in the lower right corner of your screen. Each press of Numpad1 thru Numpad8 represents 4 mouse clicks, starting in the middle, then down 100 pixels, then sleep for 300 milliseconds then click up 200 pixels, then up another 100 pixels. I started in the middle because I keep my player bar on top and players react faster once the skill button is pressed, where Toadies have a almost 1/2 second lag. So a keypress represents '1st Toadie, 2nd toadie, sleep 300ms, Player. It seems to be more synced that way. The 4th mouse click is simply to move the pointer off the skill bar so the info bubble isn't blocking your view.

Numpad1 thru Numpad8 control 3 Toadies (or 1 Player and 2 Toadies) skills 1-8
Numpad9 activates all three skills 4,5, and 6 in a sequence (like for a R-spike).
Hold down Left Ctrl+Numpad1 thru Numpad6 and line up skills 1 and 8 with the mouse
location. LCtrl+Numpad1 = 1st Toadie skill 1, LCtrl+Numpad2 = 1st Toadie skill8 and so forth.
Also, you cant just hold the LCtrl button down and press Numpad keys, let the Lctrl button up after each Numpad key and then repress it.

For this to work, your screen resolution has to be set to 1280x1024 and interface size set to small.

CONTROL THE TOADIES